That's just super-awesome. I tried to collect a few '2600 development systems but realised I'd be unlikely to get the super-rare ones. I do have most of the cart-based ones, though!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Al_Nafuur on 22 Feb 2025, 03:38 AMIs there example code for a ChronoColour/Interleaved Playfield?
Quote from: Thomas Jentzsch on 05 Feb 2025, 03:31 AMQuote from: Andrew Davie on 05 Feb 2025, 01:41 AMEventually we got IBM plug-in boards which emulated the ROMs, and at that point we could build/test in about 20 seconds.When was "eventually"?
Quote from: JetSetIlly on 03 Feb 2025, 10:22 PMFirst off, I would imagine that developing in the 80s is very different to today. As far as I can tell, the development cycle would have been very slow by comparison. Today we can change the program, assemble it and boot it in an emulator very quickly. In the 80s, the time between a changing the program to seeing the results on screen would have been much longer.
Quote"The game really isn't Boulder Dash II, though. The original BD II has different levels. This new VCS version has the same levels as the original but with improved graphics."
Quote"The programmer made a mistake. ...
It would have made much for sense if Andrew Davie made a true conversion of Boulder Dash II:"
Quote"So only the first cave is the same as the first cave in the original, and all the other caves are different? I wonder if any of the caves are the same as any from Boulder Dash II. If not then again, simply calling it Boulder Dash is confusing because now it's just a hack of Boulder Dash"
Quote"He needs to come up with a name variation. Call it Boulder Dash Z, or Neo Boulder Dash. Or even better, just make a VCS version of Boulder Dash Construction Kit."
Quote"Thanks for clarifying that, Alex. But I have to disagree with your opinion about the levels in the new Boulder Dash being 'completely different'... With the new Boulder Dash, the layout of the interior walls are the same as the original, it's essentially the same cave. The patterns you use with the original version would certainly have to be adjusted, but that would be minor compared to having to learn an entirely new cave layout. If those minor changes are what Davie considered enough to make them new caves, that's just lazy on his part. He should have either used the identical cave layouts, or created truly new caves (or used the caves from Boulder Dash II, or the countless hacks that have been done to the Atari 800 version over the years)."
Quote"As for going to his website and asking him these questions, it seems clear he's made up his mind. I'm not the one to change his mind, and the last thing I'm looking to do is waste time argue with the guy. I haven't talked with him since I interviewed him."
Quote"All I can say is, if you've read the interview, you'll know that at that time, he was programming for the VCS for fun, not to make money. If he sold 100 copies of Qb, he'd consider himself lucky. Well, he certainly sold more than 100 because it was popular enough that he re-released a holiday-themed version of Qb a few years later."
Quote"I did not say nor am I suggesting he owes VCS owners anything. But I'll say this - to spend years on a public forum discussing milestones in his development of different projects and soliciting people's opinions and suggestions on how to improve them, and buildling up supporter's hopes of seeing them completed and released.... only to repeatedly abandoned them (and often w/o so much as a comment as to his change of heart; he'd simply go silent and stop posting about them) is completley disengenuous,"
Quote"He (along with Jentzsch's help) created a truly wonderful tile-based game engine with his original Boulder Dash, which could have easily and quickly been adapted for use with many other games, and instead he wasted years fumbling with tweaking it."
Quote"The guy's behaviour at times is just baffling. I'm not looking to analyze him, I'm just stating the facts of what everyone can see and read on Atariage for themselves. I know there's a history now with him and Atari, and that he's the one stopping sales of the re-release of his original Boulder Dash (probably because that money is now split with Atari)."
Quote"I don't know all the details of that, but again, he could have worked out another deal with First Star Software years ago to either re-release BD or to make a true version of Boulder Dash II. He didn't. He complained about the original 250 copies being resold for inflated prices, as if that wasn't going to happen with a limited release (welcome to Collecting 101). "
Quote"He wants the community to praise his programming efforts, but he doesn't want to make money off of said efforts! Do you understand him, Alex? Because I sure don't."
Quote"I'm not really understanding why BBG is limiting the number of FREE copies of a DEMO, esp with Andrew Davie now stopping any further VCS work."
Quote"I also don't understand why Davie would spend years developing a new kernel/engine, only to stop short of seeing it released as a final product."
Quote"I have to wonder how much Atari buying Atariage factored into his decision; if that was truly a deciding factor, there's no reason he couldn't continue forward releasing his games through someone else, like Champ Games."
Quote"Then again, he's always been a rather eccentric programmer."
Quote"Prior to his new Boulder Dash, he spent a year developing a version of Sokoban using his original Boulder Dash engine (https://forums.atariage.com/topic/293315-sokoban/) and spent 3 days toying with making a version of Minesweeper (https://forums.atariage.com/topic/295031-minesweeper/), neither of which were completed. "
Quote"He then spent nearly a year-and-a-half developing a new Chess game that really showed some promise (and mentioned a lack of motivation several times: https://forums.atariage.com/topic/299157-chess/)... only for him to give up on it and claim over a year later it wasn't good enough and that he had other projects he was focusing on."
Quote"Next was Wen Hop that was clearly some bizarre variant of Boulder Dash that he spent over 2 years working on before abandoning it (https://forums.atariage.com/topic/323162-wen-hop-the-search-for-planet-x/) and turning it into the new Boulder Dash."
Quote"And I seem to remember Davie had given up on the original Boulder Dash until Jentzsch offered to help him finish it."
Quote"There's no question he's one of the most talented VCS programmers and he's pushed the limits of that venerable hardware beyond what anyone else has done. He's also created some truly amazing demos using his Chronocolour technique, but he's like some other talented artists who, if someone's not there to keep them on track and focused on a goal, he'll just noodle around in the studio forever as 'feature creep' takes over and delays projects indefinitely."
Quote"In Davie's case, having unlimited resources that the current technology offers isn't a blessing, it's a curse."
Quote from: Thomas Jentzsch on 06 Nov 2024, 09:39 PMIf people are asking why, what shoud/can I tell them?
Quote from: Thomas Jentzsch on 06 Nov 2024, 08:31 PMIf Albert doesn't make this public, IMO we (I) should post on AtariAge soon. Agreed?
Quote from: Thomas Jentzsch on 06 Nov 2024, 05:06 AMHave you ever heard back from Albert regarding this?