Superb! I'd be interested in giving my rough port of Adventureland full keyboard support
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Show posts MenuQuote from: Thomas Jentzsch on 28 Jan 2025, 09:13 PMYour findings about the different hues are interesting. I suppose the developers had configured their TVs quite badly. Without noticing!
Quote from: Thomas Jentzsch on 29 Jan 2025, 03:42 AMYes, because no TV adapts to such settings automatically.Fair.
Quote from: Thomas Jentzsch on 29 Jan 2025, 01:10 AMI don't know. There is a risk that this could be abused and a game would only look OK in an emulator.
Quote from: Thomas Jentzsch on 29 Jan 2025, 01:10 AMAlso PAL conversions would become problematic, since the mappings would become very random.
Quote from: Thomas Jentzsch on 28 Jan 2025, 09:13 PMYour findings about the different hues are interesting. I suppose the developers had configured their TVs quite badly. Without noticing! But I don't think we should define color values per game, because I doubt any user would have adjusted these parameters per game back then.
Therefore people would only adjust the emulator color settings once to make them look like how they remember.
Quote from: JetSetIlly on 26 Jan 2025, 01:03 AMNew blog post summarising what I know and think about this problem.Follow up article: https://jetsetilly.github.io/Gopher2600-Blog/posts/ntsc-colour-in-vintage-games/
https://jetsetilly.github.io/Gopher2600-Blog/posts/the-ntsc-colour-problem/
Quote from: SpiceWare on 26 Jan 2025, 03:01 AMWell done. Spotted a couple typos:Updated. Thanks
Quote from: alex_79 on 17 Jan 2025, 06:59 PMSo, maybe that could be the reference for the "intended" palette?