Fuse

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Andrew Davie

This is a first attempt at representing a "fuse". I put a sort of sparkle (basically randomly generating particles) at the end of the rope, and decrease the length of the rope as it's animating. When it gets zero-size I reset it to full length. Interesting effect. A fuse, though, could be a very interesting/useful game mechanic. For bombs, for example :)


Andrew Davie

Really interesting to change the video settings and watch at 0.25 speed - particularly at (say) 0:36 onwards. You get a good idea of all the stuff that's happening, and how the "organic" movement is achieved with course pixel resolution.